![]() I won't bother to restore the complete menu, too much work thats not worth it ( for me )īut coz the devs removed that so fast I decided to make a quick table that allows to spawn every item + NoClip ( the 2 "main" features of the debug menu ) exe with the debug functions and with that it can be fully restored because I ( and many others ) still have the older. The fuckers removed all Debug Classes, that means the code to open and execute debug stuff is completly missing.īut removing stuff AFTER the release is really not smart. There is literally nothing to update, let me explain why: +stop player/enemie move script (10.54 KiB) Downloaded 1287 times ProjectMage.CT Epic Store 1.0.0.1 (25.65 KiB) Downloaded 352 timesĮdit: Look like the script needs to be updated because of the new patches. Xor r8,r8 // r8 = int count that gets subtracted Items" you can use the table from ndck76 or just make a quick full injection at the PlayerEquipment::RemoveItem prologue and add this: I could do a inventory editor with it but I won't do that, I can spawn everything with the debug menu and for "inf. Small update, optimized the Y-scroll-speed ( I might update that later again to seperate X and Y speed) and added a Stop Player Movement If Menu Is Open script, script does what it says, if script is active it will show a additional handy +Stop Enemies script ( enemies can't move/attack while debug menu is open )ītw Main Debug -> show monster infos won't show "on" if its active, it does still work Thats it, I also added some basic pointers (hp, stamina, salt etc) If the NoClip is active you need to use the Arrow Keys to fly around. On default with a keyboard the keys are W/S/A/D/Space. Use the up/down/left/right keys that are specified in the game control settings to navigate, and jump = toggle the selected entry. I've used cheat engine 7.4 to make the table! I guess CE's mono-dissector has issues with the mono symbols if the engine is not Unity, so just keep that in mind that you might need to restart game & table if the script does not activate! (CE can't find the symbol coz the function is not yet compiled) but the thing is : if its failing once then cheat engine will never find that symbols, even if a savegame is loaded. If you attach the table earlier then cheat engine can't find the symbols. Table to enable the debug menu & emulate debug keys.ġ) make sure EAC is deactivated e.g just run the ProjectMage.exeĢ) start the game and load your savegame and wait until the game is fully loadedģ) now attach the table and activate the Enable script ![]() This table does restore SOME of the original debug functions! THE DEVS REMOVED THE COMPLETE DEBUG FUNCTIONS WITH THE 1.0.4 UPDATE TABLE WILL ONLY WORK ON THE RELEASE VERSION Finally, I would be most grateful if you could submit your rating if the table works for you as time, patience and effort were put into making these tables and also as a gesture of your support. For my table, just click on the ' Activate' script for it to add process as well as activate mono automatically depending on the game whether it uses the mono features or not. My table is compatible from Cheat Engine 7.1 and above but it is still a good practice to keep your current Cheat Engine software up to date. If all the above methods did not work for you sometimes a simple game or PC restart might resolve this issue. Another situation also happens is when you did not activate the script(s) to populate the other 'children' and by doing that you might need to switch between the table and the game depending on how the script(s) was made. The most common or various issues if the cheat(s) doesn't work or activates is because the outdated or update game/table version or compatibility gaming platforms like Steam, Non-Steam, GOG, Epic, Windows Store/Gamepass, Cheat Engine versions or possibly due to any installation anomalies, Windows Version or CPU compatibility and so forth. I can't guarantee it will work for everybody. Note: These cheats may or may not work for you.
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